
PIHG (2023)
A genetically enhanced PIHG breaks out of a laboratory to save his kin and escape!
My Roles:
Game Designer
Level Designer
Environment Designer
3D Modeler
In PIHG, I helped plan the core mechanics of the game, as well as game feel. I was also responsible for sculpting and retopologizing the character models, and helped with level design. Working in this project helped seed my skills in game design, allowing me take my first early steps into this aspect of game development. It also gave me multiple opportunities to further my skills in character modeling and sculpting.
By far, my favorite role in PIHG was level design, as it allowed me to experiment with fun courses in multiple sections of the game! It was a joy designing and balancing satisfying enemy encounters with multiple ways to out-maneuver the pugs and collect corn, and watching others attempt my courses!